ASCOT5
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Particle input. More...
#include <particle.h>
Data Fields | |
real | r |
real | phi |
real | z |
real | p_r |
real | p_phi |
real | p_z |
real | mass |
real | charge |
int | anum |
int | znum |
real | weight |
real | time |
integer | id |
Particle input.
When particle marker data is read, this struct is created and filled. This struct is then converted to a particle_state struct.
Definition at line 88 of file particle.h.
real particle::r |
R coordinate [m]
Definition at line 89 of file particle.h.
real particle::phi |
phi coordinate [rad]
Definition at line 90 of file particle.h.
real particle::z |
z coordinate [m]
Definition at line 91 of file particle.h.
real particle::p_r |
Momentum R-component [kg m/s]
Definition at line 92 of file particle.h.
real particle::p_phi |
Momentum phi-component [kg m/s]
Definition at line 93 of file particle.h.
real particle::p_z |
Momentum z-component [kg m/s]
Definition at line 94 of file particle.h.
real particle::mass |
Mass [kg]
Definition at line 95 of file particle.h.
real particle::charge |
Charge [C]
Definition at line 96 of file particle.h.
int particle::anum |
Atomic mass number [1]
Definition at line 97 of file particle.h.
int particle::znum |
Charge number [1]
Definition at line 98 of file particle.h.
real particle::weight |
Particle marker weight
Definition at line 99 of file particle.h.
real particle::time |
Particle marker simulation time [s]
Definition at line 100 of file particle.h.
integer particle::id |
Unique ID for the particle marker
Definition at line 101 of file particle.h.