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    ASCOT5
    
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Field line input. More...
#include <particle.h>
Data Fields | |
| real | r | 
| real | phi | 
| real | z | 
| real | pitch | 
| real | weight | 
| real | time | 
| integer | id | 
Field line input.
When field line marker data is read, this struct is created and filled. This struct is then converted to a particle_state struct.
Definition at line 132 of file particle.h.
| real particle_ml::r | 
R coordinate [m]
Definition at line 133 of file particle.h.
| real particle_ml::phi | 
phi coordinate [rad]
Definition at line 134 of file particle.h.
| real particle_ml::z | 
z coordinate [m]
Definition at line 135 of file particle.h.
| real particle_ml::pitch | 
Direction
Definition at line 136 of file particle.h.
| real particle_ml::weight | 
Field line marker weight
Definition at line 137 of file particle.h.
| real particle_ml::time | 
Field line marker simulation time [s]
Definition at line 138 of file particle.h.
| integer particle_ml::id | 
Unique ID for the field line marker
Definition at line 139 of file particle.h.