ASCOT5
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Field line input. More...
#include <particle.h>
Data Fields | |
real | r |
real | phi |
real | z |
real | pitch |
real | weight |
real | time |
integer | id |
Field line input.
When field line marker data is read, this struct is created and filled. This struct is then converted to a particle_state struct.
Definition at line 132 of file particle.h.
real particle_ml::r |
R coordinate [m]
Definition at line 133 of file particle.h.
real particle_ml::phi |
phi coordinate [rad]
Definition at line 134 of file particle.h.
real particle_ml::z |
z coordinate [m]
Definition at line 135 of file particle.h.
real particle_ml::pitch |
Direction
Definition at line 136 of file particle.h.
real particle_ml::weight |
Field line marker weight
Definition at line 137 of file particle.h.
real particle_ml::time |
Field line marker simulation time [s]
Definition at line 138 of file particle.h.
integer particle_ml::id |
Unique ID for the field line marker
Definition at line 139 of file particle.h.