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ASCOT5
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3D wall data parameters More...
#include <wall_3d.h>
Data Fields | |
| int | n |
| real | xmin |
| real | xmax |
| real | xgrid |
| real | ymin |
| real | ymax |
| real | ygrid |
| real | zmin |
| real | zmax |
| real | zgrid |
| int | depth |
| int | ngrid |
| real * | wall_tris |
| int * | flag |
| int * | tree_array |
| Array storing information what triangles given octree cell stores. | |
| int | tree_array_size |
| real wall_3d_data::xgrid |
| real wall_3d_data::ygrid |
| real wall_3d_data::zgrid |
| int wall_3d_data::ngrid |
| real* wall_3d_data::wall_tris |
| int* wall_3d_data::tree_array |
Array storing information what triangles given octree cell stores.
First ncell elements store the array position where data for a given cell begins, where the cell index is icell = ix * ngrid**2 + iy * ngrid + iz. The first element in the cell data, i.e. tree_array[tree_array[icell]], is the number of triangles in this cell, ntriangle, and the next ntriangle elements are the triangle indices.