ASCOT5
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Wall interface. More...
#include <stdio.h>
#include <math.h>
#include "ascot5.h"
#include "print.h"
#include "wall.h"
#include "wall/wall_2d.h"
#include "wall/wall_3d.h"
Go to the source code of this file.
Functions | |
void | wall_free (wall_data *data) |
Free allocated resources. | |
void | wall_offload (wall_data *data) |
Offload data to the accelerator. | |
int | wall_hit_wall (real r1, real phi1, real z1, real r2, real phi2, real z2, wall_data *w, real *w_coll) |
Check if a given directed line segment intersects the wall. | |
int | wall_get_n_elements (wall_data *w) |
Return the number of wall elements. | |
Wall interface.
This is an interface through which wall data is initialized and accessed. Reading e.g. from disk is done elsewhere.
To add a new wall instance, make sure these functions are implemented and called from this interface, and that wall.h contains enum type for the new instance.
The interface checks which instance given data corresponds to from the "type"-field in wall_offload_data or wall_data that is given as an argument, and calls the relevant function for that instance.
Definition in file wall.c.
void wall_free | ( | wall_data * | data | ) |
void wall_offload | ( | wall_data * | data | ) |
int wall_hit_wall | ( | real | r1, |
real | phi1, | ||
real | z1, | ||
real | r2, | ||
real | phi2, | ||
real | z2, | ||
wall_data * | w, | ||
real * | w_coll ) |
Check if a given directed line segment intersects the wall.
This function is intended to be used to check whether a marker collides with the wall. If there is a collision, this function returns an identification number specific to that wall tile. If the marker hits multiple wall elements, only the first one is returned.
This is a SIMD function.
r1 | start point R coordinate [m] |
phi1 | start point phi coordinate [rad] |
z1 | start point z coordinate [rad] |
r2 | end point R coordinate [m] |
phi2 | end point phi coordinate [rad] |
z2 | end point z coordinate [rad] |
w | pointer to data struct on target |
w_coll | pointer for storing the parameter in P = P1 + w_coll * (P2-P1), where P is the point where the collision occurred. |